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Reference

Nodespell glossary

This glossary defines the terms used in Nodespell and in these docs. Each definition stands on its own and links to the guide that explains the feature in full. Labels shown in bold match the product interface.

A Project is the saved Nodespell workspace that holds a node graph, the takes its nodes have made, and the panel layout. See Projects and snapshots.

A Project Snapshot is a named, saved state of a Project that you can open and restore later, created with File > Save Version …. See Projects and snapshots.

The dashboard is the Nodespell home screen where you find, create and open Projects in your personal or Team workspace. See Dashboard.

A workspace mode is one of three ways to present a Project in Nodespell: Create, Graph or Immersive, chosen from the Workspace mode selector in the top bar. See Workspace modes.

Create is the Nodespell workspace mode for guided generation, where you pick a Creative Tool, choose a model, set its controls and select an action such as Generate. See Workspace modes.

Graph is the Nodespell workspace mode for direct node editing, with the full system of panes, tabs, edge docks and saved layouts. See Workspace modes.

Immersive is the Nodespell workspace mode that gives one graph editor the whole window, with floating tool rails on the left and right and a collapsed top bar. See Workspace modes.

The composer is the column in Create that shows the selected Creative Tool’s model card, controls, Generations stepper and action button. See Make your first image.

A panel is one tool in the Nodespell workspace, such as Graph, Parameters, Assets or Design, shown as a tab in a pane, a dock or a floating window. See Panels reference.

A pane is a rectangular area of the Graph-mode workspace that holds one or more panels as tabs; panes can be split, resized and maximized. See Tour the interface.

An edge dock is a panel area that slides in from the top, bottom, left or right edge of the window in Graph mode, toggled with Cmd/Ctrl+1 to Cmd/Ctrl+4. See Tour the interface.

A floating window is a panel moved out of the pane layout so it can sit anywhere over the workspace, created with Tear off, Window > New Panel Window, or by holding Shift while dragging a tab. See Tour the interface.

A layout is a saved arrangement of panes, tabs, docks and tab colors that you can restore from View > Layouts or Built-in Layouts in Graph mode. See Tour the interface.

A panel colour is a tint you give a panel’s tab with Colour in the tab’s right-click menu, saved with the layout. See Tour the interface.

The command palette is a searchable list of Nodespell commands, settings, nodes and tools, opened with Cmd/Ctrl+K. See Tour the interface.

The status bar is the strip along the bottom of the workspace that shows floating windows, shortcut Hints and the latest console message. See Tour the interface.

The Design panel shows a larger, interactive view of the selected node’s output, including image and video viewers, the compositor canvas, crop handles and the Timeline editor. See Viewers.

The Parameters panel shows and edits the parameters of the selected node; it is also called the Parameter Editor. See Parameters.

The Library is the Nodespell panel that collects nodes, Workflows, shared Projects and collections, with search, sources and filters. See Panels reference.

What’s new is the Nodespell release notes view, opened from Help > What’s new, that lists new features, improvements and fixes by date. See What’s new.

A node is one step in a Nodespell graph, such as an AI model, an edit, an effect, a media input or an organizer, with inputs, outputs and parameters. See Core concepts.

A socket is a connection point on a node: an output socket sends data and an input socket receives it. See Connections.

A connection is a directional link from one node’s output socket to a compatible input socket on another node; Nodespell accepts it only when the types fit. See Connections.

A parameter is a setting on a node, such as a prompt, a number, a choice, a color or a media input, edited in the Parameters panel or the Create composer. See Parameters.

An expression is a formula typed into a parameter instead of a fixed value, so the value is calculated from other values in the graph. See Expressions.

The Tab menu is the node search that opens at the pointer when you press Tab over the canvas; it finds nodes, models and Creative Tools and can connect the new node to the selected one. See Add nodes.

Quick Add is the section of the canvas right-click menu that lists commonly used nodes and Creative Tools by medium. See Add nodes.

The Node Browser is the searchable list of every node with its details, inputs, outputs and parameters, shown in the Library panel under Nodes. See Add nodes.

A Prompt node holds reusable text that can feed the prompt of one or more model nodes; press P on the canvas to create one. See Prompts and saved text.

Saved text is your personal library of reusable prompts and text, inserted by typing / in a text field and managed in Preferences. See Prompts and saved text.

An Asset node places an image, video, audio clip or other Asset into the graph so other nodes can use it. See Asset Manager.

A Group is a frame around related nodes that organizes the graph without changing how it runs; Groups can be nested inside other Groups. See Organize a graph.

A Level is a node that contains its own graph; press Enter to go inside and U to go back up. See Levels and Folders.

A Folder is a Level used only to organize nodes; it cannot run directly, and Convert to Level turns it back into a Level. See Levels and Folders.

Flow direction is the direction a graph is laid out in, top to bottom, bottom to top, left to right or right to left, set per Project or Level from the Layout menu. See Organize a graph.

Tidy up is the command that arranges nodes into clear branches with spacing that fits them, run with L or from the Layout menu. See Organize a graph.

The minimap is a small overview of the whole graph that shows nodes, groups and your current view, opened from View Settings in the Graph panel. See Graph Editor.

Bypass is a node state that skips the node when the graph runs, toggled with B on the selected node. See Graph Editor.

A Workflow is a reusable piece of graph, from two nodes to hundreds, saved with Save As Workflow and placed into any Project from the Library. See Snippets and presets.

A node preset is a named set of parameter values for one node type, such as Warm Contrast for Color Correct, that you can create as a new node or apply to selected nodes. See Snippets and presets.

A run executes the selected nodes and anything they need upstream, following a plan that decides which nodes generate, reuse or update. See Run nodes.

Run Selected Tasks is the command that runs the selected nodes in Graph, with the shortcut Cmd/Ctrl+Shift+R. See Run nodes.

A run plan is Nodespell’s preview of what a run will do to each node, generate, reuse or update, shown when you hover the run button or choose Plan this run…. See Run nodes.

A take is one saved result of a node’s run; every run adds a take and earlier takes are kept, not overwritten. See Takes.

Follow latest is the take setting where a node’s output always uses its newest successful take. See Takes.

Keep this take is the take action that holds a node on one chosen take, so new takes are added to the history without replacing it. See Takes.

Generations is the Create control that sets how many runs Nodespell submits each time you select the action button, from 1 to 4. See Make your first image.

A task is one unit of AI work submitted by a run, listed in the Tasks panel with its status, timing and credit change. See Tasks.

The fullscreen viewer shows a result at full size; open it with Space on a selected node or View fullscreen in Create, and close it with Esc. See Viewers.

A Creative Tool is a Nodespell-authored guided presentation of AI model nodes for a familiar task, such as Image Generator or Image to Video; it changes the controls you see, not the model, price, results or connections. See Creative Tools.

A model node is a specific AI model shown with its own name and its full set of parameters, rather than through a Creative Tool. See Choose a model.

The model picker is the Choose model dialog that lists models for a Creative Tool, with collections such as Featured, Recent, Favourites and All models, search and filters. See Choose a model.

A branch is a new node Nodespell creates when you change the model of a node that already has takes, so the original node, its takes and its downstream graph stay unchanged. See Branch and switch presentation.

Continue with this result is the Create action that starts Image Upscaler or Image to Video from an exact chosen image, preserved as a visible Asset node. See Make your first image.

The Agent is Nodespell’s in-product assistant, shown in the Assistant panel, that can answer questions about the graph and propose or make visible changes to it. See Agent.

A compositor is a node context for layering and finishing images or video with nodes such as Merge, color correction, masks and transforms, shown in the Design panel. See Compositing.

Merge is the compositor node that combines two images with a blend mode, or with per-channel expressions in Custom mode. See Compositing.

A keyframe is a saved parameter value at a point in time, so the value animates between keyframes. See Keyframes.

The Timeline is the multi-track editor in the Design panel for arranging video and audio clips over time. See Timeline.

An Asset is a media file stored in Nodespell, uploaded by you or saved from a result, and managed in the Asset Manager. See Asset Manager.

The Asset Manager is the Assets panel for browsing, searching, tagging, previewing, organizing and reusing Assets. See Asset Manager.

Personal Assets stay in your own library, while Team Assets are shared with authorized members of a Team; moving folders does not change which one an Asset belongs to. See Workspaces and storage.

Credits are the Nodespell usage balance that AI model runs draw from; different models and settings use different amounts. See Plans and credits.

A credit estimate is the expected credit cost of a run for the selected model and settings, shown before you run on paid plans. See Plans and credits.

A Team is a shared Nodespell workspace with its own Projects, Assets and members; on the Studio plan it also has a shared credit pool. See Teams.