# Nodespell glossary

> Definitions of Nodespell terms, from Project, node, take and Level to Creative Tool, credits, edge dock and Agent, each linked to its full guide.

Source: https://docs.nodespell.com/reference/glossary/ · Last updated: 2026-11-10

This glossary defines the terms used in Nodespell and in these docs. Each definition stands on its own and links to the guide that explains the feature in full. Labels shown in **bold** match the product interface.

## Workspace and modes

### Project

A Project is the saved Nodespell workspace that holds a node graph, the takes its nodes have made, and the panel layout. See [Projects and snapshots](https://docs.nodespell.com/projects/projects-and-snapshots/).

### Project Snapshot

A Project Snapshot is a named, saved state of a Project that you can open and restore later, created with **File** > **Save Version ...**. See [Projects and snapshots](https://docs.nodespell.com/projects/projects-and-snapshots/).

### Dashboard

The dashboard is the Nodespell home screen where you find, create and open Projects in your personal or Team workspace. See [Dashboard](https://docs.nodespell.com/projects/dashboard/).

### Workspace mode

A workspace mode is one of three ways to present a Project in Nodespell: **Create**, **Graph** or **Immersive**, chosen from the **Workspace mode** selector in the top bar. See [Workspace modes](https://docs.nodespell.com/start/workspace-modes/).

### Create

Create is the Nodespell workspace mode for guided generation, where you pick a Creative Tool, choose a model, set its controls and select an action such as **Generate**. See [Workspace modes](https://docs.nodespell.com/start/workspace-modes/).

### Graph

Graph is the Nodespell workspace mode for direct node editing, with the full system of panes, tabs, edge docks and saved layouts. See [Workspace modes](https://docs.nodespell.com/start/workspace-modes/).

### Immersive

Immersive is the Nodespell workspace mode that gives one graph editor the whole window, with floating tool rails on the left and right and a collapsed top bar. See [Workspace modes](https://docs.nodespell.com/start/workspace-modes/).

### Composer

The composer is the column in Create that shows the selected Creative Tool's model card, controls, **Generations** stepper and action button. See [Make your first image](https://docs.nodespell.com/start/first-image/).

## Interface

### Panel

A panel is one tool in the Nodespell workspace, such as **Graph**, **Parameters**, **Assets** or **Design**, shown as a tab in a pane, a dock or a floating window. See [Panels reference](https://docs.nodespell.com/reference/panels/).

### Pane

A pane is a rectangular area of the Graph-mode workspace that holds one or more panels as tabs; panes can be split, resized and maximized. See [Tour the interface](https://docs.nodespell.com/start/interface/).

### Edge dock

An edge dock is a panel area that slides in from the top, bottom, left or right edge of the window in Graph mode, toggled with `Cmd/Ctrl+1` to `Cmd/Ctrl+4`. See [Tour the interface](https://docs.nodespell.com/start/interface/).

### Floating window

A floating window is a panel moved out of the pane layout so it can sit anywhere over the workspace, created with **Tear off**, **Window** > **New Panel Window**, or by holding `Shift` while dragging a tab. See [Tour the interface](https://docs.nodespell.com/start/interface/).

### Layout

A layout is a saved arrangement of panes, tabs, docks and tab colors that you can restore from **View** > **Layouts** or **Built-in Layouts** in Graph mode. See [Tour the interface](https://docs.nodespell.com/start/interface/).

### Panel colour

A panel colour is a tint you give a panel's tab with **Colour** in the tab's right-click menu, saved with the layout. See [Tour the interface](https://docs.nodespell.com/start/interface/).

### Command palette

The command palette is a searchable list of Nodespell commands, settings, nodes and tools, opened with `Cmd/Ctrl+K`. See [Tour the interface](https://docs.nodespell.com/start/interface/).

### Status bar

The status bar is the strip along the bottom of the workspace that shows floating windows, shortcut **Hints** and the latest console message. See [Tour the interface](https://docs.nodespell.com/start/interface/).

### Design panel

The Design panel shows a larger, interactive view of the selected node's output, including image and video viewers, the compositor canvas, crop handles and the Timeline editor. See [Viewers](https://docs.nodespell.com/edit/viewers/).

### Parameters panel

The Parameters panel shows and edits the parameters of the selected node; it is also called the Parameter Editor. See [Parameters](https://docs.nodespell.com/graph/parameters/).

### Library

The Library is the Nodespell panel that collects nodes, Workflows, shared Projects and collections, with search, sources and filters. See [Panels reference](https://docs.nodespell.com/reference/panels/).

### What's new

What's new is the Nodespell release notes view, opened from **Help** > **What's new**, that lists new features, improvements and fixes by date. See [What's new](https://docs.nodespell.com/whats-new/).

## Graph building

### Node

A node is one step in a Nodespell graph, such as an AI model, an edit, an effect, a media input or an organizer, with inputs, outputs and parameters. See [Core concepts](https://docs.nodespell.com/start/core-concepts/).

### Socket

A socket is a connection point on a node: an output socket sends data and an input socket receives it. See [Connections](https://docs.nodespell.com/graph/connections/).

### Connection

A connection is a directional link from one node's output socket to a compatible input socket on another node; Nodespell accepts it only when the types fit. See [Connections](https://docs.nodespell.com/graph/connections/).

### Parameter

A parameter is a setting on a node, such as a prompt, a number, a choice, a color or a media input, edited in the Parameters panel or the Create composer. See [Parameters](https://docs.nodespell.com/graph/parameters/).

### Expression

An expression is a formula typed into a parameter instead of a fixed value, so the value is calculated from other values in the graph. See [Expressions](https://docs.nodespell.com/graph/expressions/).

### Tab menu

The Tab menu is the node search that opens at the pointer when you press `Tab` over the canvas; it finds nodes, models and Creative Tools and can connect the new node to the selected one. See [Add nodes](https://docs.nodespell.com/graph/add-nodes/).

### Quick Add

Quick Add is the section of the canvas right-click menu that lists commonly used nodes and Creative Tools by medium. See [Add nodes](https://docs.nodespell.com/graph/add-nodes/).

### Node Browser

The Node Browser is the searchable list of every node with its details, inputs, outputs and parameters, shown in the Library panel under **Nodes**. See [Add nodes](https://docs.nodespell.com/graph/add-nodes/).

### Prompt node

A Prompt node holds reusable text that can feed the prompt of one or more model nodes; press `P` on the canvas to create one. See [Prompts and saved text](https://docs.nodespell.com/graph/prompts-and-saved-text/).

### Saved text

Saved text is your personal library of reusable prompts and text, inserted by typing `/` in a text field and managed in Preferences. See [Prompts and saved text](https://docs.nodespell.com/graph/prompts-and-saved-text/).

### Asset node

An Asset node places an image, video, audio clip or other Asset into the graph so other nodes can use it. See [Asset Manager](https://docs.nodespell.com/assets/asset-manager/).

### Group

A Group is a frame around related nodes that organizes the graph without changing how it runs; Groups can be nested inside other Groups. See [Organize a graph](https://docs.nodespell.com/graph/organize/).

### Level

A Level is a node that contains its own graph; press `Enter` to go inside and `U` to go back up. See [Levels and Folders](https://docs.nodespell.com/graph/levels-and-folders/).

### Folder

A Folder is a Level used only to organize nodes; it cannot run directly, and **Convert to Level** turns it back into a Level. See [Levels and Folders](https://docs.nodespell.com/graph/levels-and-folders/).

### Flow direction

Flow direction is the direction a graph is laid out in, top to bottom, bottom to top, left to right or right to left, set per Project or Level from the **Layout** menu. See [Organize a graph](https://docs.nodespell.com/graph/organize/).

### Tidy up

Tidy up is the command that arranges nodes into clear branches with spacing that fits them, run with `L` or from the **Layout** menu. See [Organize a graph](https://docs.nodespell.com/graph/organize/).

### Minimap

The minimap is a small overview of the whole graph that shows nodes, groups and your current view, opened from **View Settings** in the Graph panel. See [Graph Editor](https://docs.nodespell.com/graph/graph-editor/).

### Bypass

Bypass is a node state that skips the node when the graph runs, toggled with `B` on the selected node. See [Graph Editor](https://docs.nodespell.com/graph/graph-editor/).

### Workflow

A Workflow is a reusable piece of graph, from two nodes to hundreds, saved with **Save As Workflow** and placed into any Project from the Library. See [Snippets and presets](https://docs.nodespell.com/graph/snippets-and-presets/).

### Node preset

A node preset is a named set of parameter values for one node type, such as **Warm Contrast** for Color Correct, that you can create as a new node or apply to selected nodes. See [Snippets and presets](https://docs.nodespell.com/graph/snippets-and-presets/).

## Running and results

### Run

A run executes the selected nodes and anything they need upstream, following a plan that decides which nodes generate, reuse or update. See [Run nodes](https://docs.nodespell.com/graph/run-nodes/).

### Run Selected Tasks

Run Selected Tasks is the command that runs the selected nodes in Graph, with the shortcut `Cmd/Ctrl+Shift+R`. See [Run nodes](https://docs.nodespell.com/graph/run-nodes/).

### Run plan

A run plan is Nodespell's preview of what a run will do to each node, generate, reuse or update, shown when you hover the run button or choose **Plan this run…**. See [Run nodes](https://docs.nodespell.com/graph/run-nodes/).

### Take

A take is one saved result of a node's run; every run adds a take and earlier takes are kept, not overwritten. See [Takes](https://docs.nodespell.com/graph/takes/).

### Follow latest

Follow latest is the take setting where a node's output always uses its newest successful take. See [Takes](https://docs.nodespell.com/graph/takes/).

### Keep this take

Keep this take is the take action that holds a node on one chosen take, so new takes are added to the history without replacing it. See [Takes](https://docs.nodespell.com/graph/takes/).

### Generations

Generations is the Create control that sets how many runs Nodespell submits each time you select the action button, from 1 to 4. See [Make your first image](https://docs.nodespell.com/start/first-image/).

### Task

A task is one unit of AI work submitted by a run, listed in the Tasks panel with its status, timing and credit change. See [Tasks](https://docs.nodespell.com/graph/tasks/).

### Fullscreen viewer

The fullscreen viewer shows a result at full size; open it with `Space` on a selected node or **View fullscreen** in Create, and close it with `Esc`. See [Viewers](https://docs.nodespell.com/edit/viewers/).

## AI models and tools

### Creative Tool

A Creative Tool is a Nodespell-authored guided presentation of AI model nodes for a familiar task, such as **Image Generator** or **Image to Video**; it changes the controls you see, not the model, price, results or connections. See [Creative Tools](https://docs.nodespell.com/creative-tools/).

### Model node

A model node is a specific AI model shown with its own name and its full set of parameters, rather than through a Creative Tool. See [Choose a model](https://docs.nodespell.com/creative-tools/choose-a-model/).

### Model picker

The model picker is the **Choose model** dialog that lists models for a Creative Tool, with collections such as **Featured**, **Recent**, **Favourites** and **All models**, search and filters. See [Choose a model](https://docs.nodespell.com/creative-tools/choose-a-model/).

### Branch

A branch is a new node Nodespell creates when you change the model of a node that already has takes, so the original node, its takes and its downstream graph stay unchanged. See [Branch and switch presentation](https://docs.nodespell.com/graph/branch-and-switch-presentation/).

### Continue with this result

Continue with this result is the Create action that starts **Image Upscaler** or **Image to Video** from an exact chosen image, preserved as a visible Asset node. See [Make your first image](https://docs.nodespell.com/start/first-image/).

### Agent

The Agent is Nodespell's in-product assistant, shown in the **Assistant** panel, that can answer questions about the graph and propose or make visible changes to it. See [Agent](https://docs.nodespell.com/agent/).

## Editing and finishing

### Compositor

A compositor is a node context for layering and finishing images or video with nodes such as Merge, color correction, masks and transforms, shown in the Design panel. See [Compositing](https://docs.nodespell.com/edit/compositing/).

### Merge

Merge is the compositor node that combines two images with a blend mode, or with per-channel expressions in **Custom** mode. See [Compositing](https://docs.nodespell.com/edit/compositing/).

### Keyframe

A keyframe is a saved parameter value at a point in time, so the value animates between keyframes. See [Keyframes](https://docs.nodespell.com/edit/keyframes/).

### Timeline

The Timeline is the multi-track editor in the Design panel for arranging video and audio clips over time. See [Timeline](https://docs.nodespell.com/edit/timeline/).

## Assets, accounts and teams

### Asset

An Asset is a media file stored in Nodespell, uploaded by you or saved from a result, and managed in the Asset Manager. See [Asset Manager](https://docs.nodespell.com/assets/asset-manager/).

### Asset Manager

The Asset Manager is the **Assets** panel for browsing, searching, tagging, previewing, organizing and reusing Assets. See [Asset Manager](https://docs.nodespell.com/assets/asset-manager/).

### Personal Assets and Team Assets

Personal Assets stay in your own library, while Team Assets are shared with authorized members of a Team; moving folders does not change which one an Asset belongs to. See [Workspaces and storage](https://docs.nodespell.com/assets/workspaces-and-storage/).

### Credits

Credits are the Nodespell usage balance that AI model runs draw from; different models and settings use different amounts. See [Plans and credits](https://docs.nodespell.com/account/plans-and-credits/).

### Credit estimate

A credit estimate is the expected credit cost of a run for the selected model and settings, shown before you run on paid plans. See [Plans and credits](https://docs.nodespell.com/account/plans-and-credits/).

### Team

A Team is a shared Nodespell workspace with its own Projects, Assets and members; on the Studio plan it also has a shared credit pool. See [Teams](https://docs.nodespell.com/teams/).

## Related

- [Core concepts](https://docs.nodespell.com/start/core-concepts/) — the main ideas in one page.
- [Panels reference](https://docs.nodespell.com/reference/panels/) — every panel and its purpose.
- [Shortcuts](https://docs.nodespell.com/reference/shortcuts/) — keyboard shortcuts.
- [FAQ](https://docs.nodespell.com/reference/faq/) — common questions about Nodespell.
