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Creative Tools

Creative Tools in Nodespell

Creative Tools are Nodespell’s guided controls for familiar creative jobs, such as generating an image, removing a background, or turning a still into video. A Creative Tool lets you pick a model, fill in task-shaped inputs, and run it, while the work stays an ordinary model node in your graph with its own takes and connections.

A Creative Tool is a presentation, not a separate kind of model. Each tool has a fixed job (its objective), a list of models that can do that job, a default model, and a form built from the selected model’s own settings. When you run a Creative Tool, Nodespell runs the concrete model node you chose. Pricing, results, and connections are exactly those of that model node.

Creative Tools appear in three places:

  • Create workspace mode, where each tool has its own composer and a Generate-style run button. See Workspace modes.
  • Graph workspace mode, where you can add a tool to the canvas as a node and edit it in the Parameters panel. See Creative Tools on the canvas.
  • The node menu of an eligible model node, where Show as Creative Tool switches that node to the guided presentation.

Nodespell currently has 19 Creative Tools. The default model is the one a tool selects when you open it; you can choose another model at any time.

Tool Starts from Returns Run button Default model
Image Generator A prompt, plus reference images when the model accepts them Image Generate GPT Image 2.5 Flare
Image Editor One or more source images and an edit instruction Image Edit GPT Image 2.5 Flare Edit
Image Upscaler One image Larger image Upscale Crystal Upscaler
Cinematic Shot A prompt plus camera, lens, shot, look, and lighting choices Image Generate GPT Image 2
Variations One source image and a new shot type or written instruction Image Generate Nano Banana 2.1
Relight One source image and designed lights or a lighting reference image Image Generate Nano Banana 2
Remove Background One image Image with the background removed Remove background Silhouette
Image to Video One image, or first and last frames, and a prompt Video Generate Seedance 2.5 Image to Video
Text to Video A prompt only Video Generate Seedance 2.5 Text to Video
Reference Images to Video Several reference images and a prompt Video Generate Seedance 2.5 Reference to Video
Modify Video A source video and instructions Video Modify Gemini Omni Flash Edit
Extend Video A source clip to continue before, after, or in both directions Video Extend Wan 3.0 Extend Video
Video Upscaler One video Higher-resolution video Upscale Topaz Video Upscaler
Speak A person, a script or audio, and a voice Talking video Generate P-Video Avatar
Audio Generator A prompt for speech, music, or sound effects Audio Generate ElevenLabs TTS V3
Voice Generator A script, with optional voice-reference audio Speech audio Generate ElevenLabs TTS V3
Music Generator A description, with optional audio references Music Generate Google Lyria 3 Pro
Sound Effects Generator A description or an existing video Sound effect audio Generate ElevenLabs Sound Effects V2
Generate Text A prompt, with optional visual references Text Generate GPT Text

In Create, the tool rail pins Image Generator, Image to Video, Audio Generator, and Image Upscaler. Open All tools to find the rest, grouped under headings such as Image, Video, Audio, and Text. The tool name at the top of a composer is also a menu that switches between tools of the same media type.

How do Creative Tools relate to model nodes?

Section titled “How do Creative Tools relate to model nodes?”

Every Creative Tool run executes a concrete model node, such as Nano Banana 2 or Topaz Video Upscaler. The Creative Tool decides how that node’s settings are shown: the most common controls first, the rest under More settings, and tool-specific controls such as Cinematic Shot’s camera choices.

Creative Tool presentation Model node presentation
What runs The selected model node The same model node
Cost and credits The model’s own estimate The model’s own estimate
Takes and history Kept on the node Kept on the node
Connections Unchanged Unchanged
Controls Grouped, task-first, with More settings Every native parameter in Parameters
Model choice Model picker limited to models that fit the tool Fixed to that model

You can switch a node between the two presentations without changing what it does. A model that does not appear in a tool’s model list is still available as an ordinary model node from the Tab menu.

How many Creative Tools does Nodespell have?

Section titled “How many Creative Tools does Nodespell have?”

Nodespell has 19 Creative Tools: seven for images, seven for video, four for audio, and one for text. The table on this page lists every tool with its input, result, and default model.

Does a Creative Tool cost more than the model node it uses?

Section titled “Does a Creative Tool cost more than the model node it uses?”

No. A Creative Tool runs the selected model node, so the credit estimate and the charge are those of that model. See Plans and credits.

Can I use a model that a Creative Tool does not list?

Section titled “Can I use a model that a Creative Tool does not list?”

Yes, as an ordinary model node in Graph. Each Creative Tool only lists models whose inputs and results fit its job, so some models appear only in the Tab menu or the model hub.

Do Creative Tools create anything hidden in my project?

Section titled “Do Creative Tools create anything hidden in my project?”

No. Running a Creative Tool from Create adds a visible model node to the current Level of your graph. You can open Graph at any time to see and edit that node.