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Creative ToolsImage tools

Change lighting with Relight

Relight is the Nodespell Creative Tool for changing the lighting of an existing image while keeping it recognizable. You either design up to three lights (key, fill, and rim) on an interactive 3D stage with exposure, softness, and color, or you give Relight a second image whose lighting it should match. Each run returns a new image take.

Use Relight when the content of an image is right and only the light needs to change.

If you want to Use
Place and shape lights yourself Relight, Design lighting
Copy the lighting of another image Relight, Match reference
Change content, not just light Image Editor
Set a lighting style while generating a new image Cinematic Shot
Adjust exposure and color without AI A color node; see Color correction
  1. Open Create, select All tools, and choose Relight.
  2. Add the image under Source image with Choose assets.
  3. Leave Relight method on Design lighting.
  4. Choose a Lighting preset, such as Golden hour or Product softbox. The preset sets up one to three lights.
  5. On the Lighting stage, select Key, Fill, or Rim to pick a light, then drag it to a new position and adjust Exposure, Softness, and Light color.
  6. Open Lighting notes to add mood, contrast, shadow, or preservation notes if needed.
  7. Set Generations from 1 to 4, then select Generate.
  1. Add the Source image.
  2. Set Relight method to Match reference.
  3. Under Lighting reference, choose the image whose lighting should guide the result.
  4. Choose Reference influence: Subtle, Balanced, or Strong.
  5. Select Generate.

Match reference works only with models that accept two images. If the current model cannot, the method shows “Choose a reference-capable model to match a lighting reference.”

Control What it does Options or default
Source image The image to relight Required, one image
Relight method Designed lights or a reference image Design lighting (default) or Match reference
Lighting preset Starting light setup Soft studio (default, 1 light), Natural window (2), Golden hour (2), Dramatic side light (1), Product softbox (2), Rim light (3), Neon contrast (3), Moonlight (2), Custom
Light role Selects the light you are editing Key, Fill, Rim
Add light Adds the next light: Fill light, then Rim light Up to three lights; switches the preset to Custom
Remove light Removes the selected light; removing the fill light also removes the rim light The key light cannot be removed
Exposure Brightness of the selected light −3.0 to +3.0 EV in 0.1 steps; key light default 0.0 EV
Softness Shadow edge, from hard to soft 0 to 100%; key light default 45%
Light color Natural white light or Color light Natural uses Color temperature, 2,000 to 12,000 K in 100 K steps, key light default 5,600 K. Color light offers Red, Orange, Green, Cyan, Blue, Magenta, or a custom color
Lighting notes Extra guidance not covered by the controls Optional
Lighting reference Image to copy lighting from, in Match reference Required in that method
Reference influence How strongly the reference applies Subtle, Balanced (default), Strong

Editing any light, or adding or removing one, switches Lighting preset to Custom. Double-click the Exposure, Softness, or Color temperature slider to reset it.

The Lighting stage is an interactive 3D view of your lights around the subject.

Action Result
Drag the control sphere Rotates the selected light freely
Drag the X, Y, or Z ring Rotates around that world axis
Drag the outer yellow ring Rotates around the view axis
Click a light Selects it
Arrow keys Rotate around X and Y
Q and E Rotate around Z
Reset camera view Returns the stage view to its start

All stage gestures use the primary button, so they work on a trackpad. If the browser cannot show 3D, the stage reads “The 3D lighting preview is unavailable in this browser.”

Relight uses a fixed list of image models and has no Featured section.

Model Design lighting Match reference
Nano Banana 2 (default) Yes Yes
Nano Banana 2 Lite Yes Yes
Nano Banana Pro Yes Yes
Seedream 5 Pro Yes Yes
GPT Image 2 Edit Yes Yes
Flux Kontext Dev Yes No

In Create, when Match reference is selected, the picker lists only the models that support it. On the canvas, Match reference is unavailable while the node uses Flux Kontext Dev.

Selecting Generate adds a model node to the current Level and runs it. Each result is kept as a take and shown in Results. Nodespell stores the full lighting setup with the node, so selecting it later restores the method, preset, and lights. If a result holds lighting settings the node no longer has, Relight offers Restore to node, which writes them back without running anything.

Problem What to do
“Choose a lighting reference image.” Add an image under Lighting reference, or switch to Design lighting.
“Choose a reference-capable model to match a lighting reference.” Pick a model marked Yes for Match reference above.
“Match reference needs two local image slots. Disconnect the source input before generating.” The source comes from a connection. Disconnect it and choose the source image in the tool.
The subject changes more than the light Add a preservation note in Lighting notes, such as what must stay unchanged, or try another model.

Up to three: a key light, a fill light, and a rim light. The key light is always present.

No. The stage shows where your lights are. The AI model reads the setup as instructions and paints the new lighting; it does not ray-trace the scene.

Can I relight using another photo’s lighting?

Section titled “Can I relight using another photo’s lighting?”

Yes. Set Relight method to Match reference, add the photo under Lighting reference, and choose a Reference influence.

No. The relit image is a new take on a new node. The source stays unchanged.